Astirite Mines

Krosmaster Arena map

National Championship · 2019 · 12 × 12 squares

Special rules

Krosmasters can deploy on the Deployment cells of the 3rd row on their side of the board.

Once per team turn, a Krosmaster adjacent to a mine cart can decide to push it along the rails. This action is not a spell and costs no AP.

A pushed mine cart works as follows:

  • A Mine cart can never leave the rails.
  • A Mine cart is pushed in the direction opposite to the Krosmaster who activates it (as if that Krosmaster used a Pushes 1 effect).
  • A pushed Mine cart follows the rails until it reaches a cell marked with a sign or a Mine cart starting cell. It then stops on that cell.
  • If the next cell a Mine cart should move into is occupied by a Unit, that unit is pushed back 1 cell and the Mine cart keeps moving. If that Unit cannot be pushed (because of the Unfazed power, or because an obstacle prevents it, for example), it takes 2 Injuries and the Mine cart stops immediately.
  • If the next cell a Mine cart should move into is occupied by another Mine cart, the latter is pushed back 1 cell (staying on the rails) and the first Mine cart keeps moving. If the second Mine cart cannot be pushed (because of an obstacle or because the rails turn a corner, for example), the first Mine cart stops immediately.

On the board

  • 40 kamas
  • 8 Demonic cells

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