Krosmaster Arena map
National Championship · 2019 · 12 × 12 squares
Special rules
Krosmasters can deploy on the Deployment cells of the 3rd row on their side of the board.
Once per team turn, a Krosmaster adjacent to a mine cart can decide to push it along the rails. This action is not a spell and costs no AP.
A pushed mine cart works as follows:
- A Mine cart can never leave the rails.
- A Mine cart is pushed in the direction opposite to the Krosmaster who activates it (as if that Krosmaster used a Pushes 1 effect).
- A pushed Mine cart follows the rails until it reaches a cell marked with a sign or a Mine cart starting cell. It then stops on that cell.
- If the next cell a Mine cart should move into is occupied by a Unit, that unit is pushed back 1 cell and the Mine cart keeps moving. If that Unit cannot be pushed (because of the Unfazed power, or because an obstacle prevents it, for example), it takes 2 Injuries and the Mine cart stops immediately.
- If the next cell a Mine cart should move into is occupied by another Mine cart, the latter is pushed back 1 cell (staying on the rails) and the first Mine cart keeps moving. If the second Mine cart cannot be pushed (because of an obstacle or because the rails turn a corner, for example), the first Mine cart stops immediately.
On the board
- 6 × Mine carts
-
4 ×
Bushes
Bush
Bush - resin
-
40 kamas
-
8 Demonic cells