4.2 Changelog

Here you'll find the details of the adjustments made to profiles, summons, Demonic Rewards and maps.

Krosmaster changes

See the updated card profiles

Summon changes

See the updated summons PDF

Demonic Reward changes

New action

Discard — Cost 1 AP + 1/3 of the DR's cost — 1×/turn (player turn)
Condition: be on a Demon cell. Discard a revealed DR from the shop.

See the updated DR PDF

Details of the changes:

Granite 3 Kamas

Moskito Fist
Moskito Fist Equipment - Technique Nerf

Punch costs 1 AP less to cast.
Punch gains the “Steals Health from the main target” effect.

In our view, Punch is a spell that should have an effect when cast on a target, not let you regenerate in your corner without hurting anyone.

Snoofle Fist
Snoofle Fist Equipment - Technique Buff

Punch costs 1 AP less to cast.
Punch gains the “Steals 2 Kamas from the main target” effect.

Stealing 1 Kama really wasn't worth it.

Gobball Fist
Gobball Fist Equipment - Technique Buff

Punch costs 1 AP less to cast.
Punch gains the “Pierces Armour” effect.

Gaining 1 AP after a Punch isn't great most of the time.

Bulbic Potion
Bulbic Potion Boost Nerf

-3 injuries → +1 Range or -2 injuries.

Ghetto Raide Potion
Ghetto Raide Boost New

+1 AP and +1 MP and or -2 injuries .

Paoha Raide Potion
Paoha Raide Boost Nerf

+1 AP or +1 MP or -2 injuries.

Multi Slap Boost

Number of copies reduced from 4 to 3.

As for the potions, several considerations led us to this result. First, the Bulbic and the Paoha were the best DR3s, picked every time. But we wanted more healing DRs, and there was no Range boost among the DR3s. So we decided to remove one Multi Slap and replace it with the Ghetto Raide, while changing the effects of the other two potions. They remain very strong, but less than before.

Jade 6 Kamas

Guard Set
Guard Set Equipment - Set Buff

Lock. At the end of the turn, prevents adjacent opponents from activating their non-activated DRs (the effect lasts until the start of the next turn of the non-KO wearer of the Guard Set).

This set was the least useful of all because of its original wording. Hopefully this new wording will let it shine more on the board!

Perfect Dodge
Perfect Dodge Buff Buff

+1 max MP. This Krosmaster can't be Locked, Grabbed or affected by Perfect Block.

6 Kamas was expensive just to avoid being locked, and DRs are still short on mobility boosts, so this seemed logical to us.

Return of the Garlic Juice
Return of the Garlic Juice Boost - Spell Buff

Garlic Grab — Cost 2 AP — (2→4) Attracts 2.

We never understood why Attracts 1 and not Attracts 2 straight away. Honestly, for 6 Kamas it's well worth it.

Punches Punches Punches
Punches Punches
Punches Boost Buff

Damage bonus applying to spells with Melee range, as well as to targets adjacent to the caster after movement effects are resolved.

You can now get the damage boost by casting the spell in Melee, or at range by attracting or charging the target, even if the range isn't Melee.

Silver 9 Kamas

1001 Claws Set
1001 Claws Set Equipment - Set Nerf

+5 max HP → +4 max HP.

+5 max HP was just too much.

1001 Claw'Chaku
1001 Claw'Chaku Equipment - Weapon Buff

Chaku — Cost 1 MP + 2 AP 1 AP — 1×/target — (1-6) -1 Neutral.

Hardly useful except in exceptional circumstances; with its AP cost reduced, we hope it will be ignored less.

Rogue Bag
Rogue Bag Equipment - Weapon Buff

Bomb (2) — Cost 3 AP 2 AP — (1×3) Puts an Earthbomb into play on the targeted free cell.

We took inspiration from Remington Smisse for this change, which lets even Level 1s unleash the full power of this DR!

Map changes

CDF 2014 map (Brakmar)
CDF 2014 (Brakmar) - Lava Cell

Lava Cell: Impassable. Untargetable (even secondarily)

A unit can be moved by a Pushes, Attracts, Moves closer or Retreats effect over one or more Lava cells if the arrival cell is free: it then suffers 2 injuries. Teleportation spells work normally.

If the Lava cell is the main target of a spell, units adjacent to the Lava cell receive 1 injury.

Eurien Mine map Eurien Mine map
Eurien Mine 1 & 2 - Mine Cart

Mine Cart: a Krosmaster standing on a Mine Cart gains the “Roll On!” spell, which lets them move 3 cells with the Mine Cart along the rails, up to the next junction, or until an impassable obstacle blocks the way, or until there are no more rails in the chosen direction. Krosmasters with the Unfazed power can be moved this way.

Roll On! — Cost 3 AP — (0) Moves the targeted Mine Cart 3 cells along the rails.

Frigost 1 map Frigost 2 map
Frigost 1 & 2 - Ice Cube

As long as no Unit is on an Ice Cube, it can be moved by spell effects, provided it stays on a Lake cell.